1st Tier Director
Gold Diggers of '49 Miss Glory The Blow-Out Plane Dippy I Love to Take Orders From You I Love to Singa Milk and Money The Village Smithy Porky the Wrestler Picador Porky I Only Have Eyes For You Porky's Duck Hunt Uncle Tom's Bungalow Egghead Rides Again A Sunbonnet Blue Porky's Garden I Wanna Be a Sailor Little Red Walking Hood Daffy Duck and Egghead The Sneezin' Weasel Penguin Parade The Isle of Pingo-Pongo Cinderella Meets Fella A Feud there Was Johnny Smith and Pokerhuntas Daffy Duck in Hollywood The Mice Will Play Hamateur Night
A Day at the Zoo Thugs With Dirty Mugs Believe it or Else Dangerous Dan McFoo Detouring America Land of the Midnight Fun Fresh Fish Screwball Football Early Worm Gets the Bird Cross Country Detours The Bear's Tale A Gander at Mother Goose Circus Today *A Wild Hare* Ceiling Hero Holiday Highlights Of Fox and Hounds The Haunted Mouse The Crackpot Quail Tortoise Beats Hare Porky's Preview Hollywood Steps Out The Hecklin' Hare Aviation Vacation All This and Rabbit Stew The Bug Parade The Cagey Canary Aloha Hooey Crazy Cruise
The Early Bird Dood It Blitz Wolf *Dumb Hounded* Red Hot Riding Hood Who Killed Who? One Ham's Family What's Buzzin' Buzzard? Screwball Squirrel Batty Baseball Happy-Go-Nutty Big Heel-Watha The Screwy Truant *The Shooting of Dan McGoo* Jerky Turkey Swing Shift Cinderella
Wild and Wolfy Lonesome Lenny The Hick Chick *Northwest Hounded Police* Henpecked Hoboes/Hound Hunters/Red Hot Rangers Uncle Tom's Cabana Slap Happy Lion King Size Canary What Price Fleedom Little Tinker Lucky Ducky Half-Pint Pygmy The Cat That Hated People
Bad Luck Blackie Senor Droopy The House of Tomorrow Doggone Tired Wags to Riches (aka Millionaire Droopy) Little Rural Riding Hood Out-Foxed The Counterfeit Cat Ventriloquist Cat (aka Cat's Meow) The Cuckoo Clock Garden Gopher The Chump Champ/Daredevil Droopy/Droopy's Good Deed The Peachy Cobbler Cock-A-Doodle Dog Symphony in Slang Car of Tomorrow Droopy's Double Trouble
Magical Maestro One Cab's Family Rock-A-Bye Bear Little Johnny Jet TV of Tomorrow The Three Little Pups *Drag-A-Long Droopy* Billy Boy Homesteader Droopy The Farm of Tomorrow The Flea Circus Dixieland Droopy Field and Scream The First Bad Man Deputy Droopy Cellbound
Tex Avery was the most successful at exploiting the visual aspects of animation to create his own physical reality as well as exaggerate. Walt Disney's aim was to push the medium as a storytelling device where the characters lived and breathed, and the visual comedy always took a backseat to technical craft. Avery's predecessors at Warner Bros. rarely cared about gags and relied on musical themes and song-and-dance numbers and occasionally sprinkled their cartoons with impossible imagery that just sort of happened without any reason. As for his contemporaries at Warner Bros. and MGM, Clampett, Jones, Freleng, and Hanna-Barberra rivaled him in creativity but not spirit.
What's that spirit exactly? Avery's cartoons are a full-on burst of spontaneity. It would be wrong to say Avery had the monopoly on visual gags; a high percentage of course, but even early Harman and Ising cartoons occasionally had visuals that would go toe-to-toe with his, to say nothing of Jones and Clampett.
His gags psyche you for the next one. They don't lag with any scenes of "story development" or "show off animation", every day and night it's gag gag gag gag gag gag gag. Clampett's gags communicated the emotions of his characters, Avery's characters were thrown into this world he created where the laws of physics are rewritten to suit his tastes, where they can only deal with the situation thrust upon them. And yet the players seem to enjoy themselves and face their world with a sense of curiosity, and while it's mischevious, violent, and with reckless abandon, it's never cruel.
Avery's cartoons express the joy of being able to split in five parts, shatter into pieces of glass, touch the ceiling with their arms, grab someone else's head and put it on theirs, lose their whole middle section, kick their own head, walk on air, reach far, far underground, show up in places they could not have reached, and change into an unrelated object, most of these fatal or impossible in the real world, all of them played out as Avery experienced them in his own head.
A dialogue gag in an Avery cartoon is rare, rather the characters discuss what they're going through in a surrendering fashion, prepared to play out their roles just to get it over with. And need I say it, the visuals are not there for their own sake but seem to be planned out in order of intensity or let down for the next outburst.
The designs, more striking sometimes than others, the animation, gorgeous but rarely standing out, and the characters, be they personalities or gag foils, are subserviant to communicating the sheer joy that Avery can do anything with the world in his hands. And yet he could have gone Clampett's route if he wanted - He's suceeded with characterization in several cartoons even if the characters were slaves to their environment and with the expert animators he has worked with, from Robert McKimson to Preston Blair, he could wow you with the animation. Yet he chose to keep the unimportant stuff in the rear and put the entertainment up front. Avery's cartoons make something that might have been on the spur of the moment THE moment, doing it not because he can but because he must. His cartoons are not films as much as they are a force of nature.