TEX AVERY

1st Tier Director

Introduction

WB Cartoons (1st Page)

Gold Diggers of '49
Miss Glory
The Blow-Out
Plane Dippy
I Love to Take Orders From You
I Love to Singa
Milk and Money
The Village Smithy
Porky the Wrestler
Picador Porky
I Only Have Eyes For You
Porky's Duck Hunt
Uncle Tom's Bungalow
Egghead Rides Again
A Sunbonnet Blue
Porky's Garden
I Wanna Be a Sailor
Little Red Walking Hood
Daffy Duck and Egghead
The Sneezin' Weasel
Penguin Parade
The Isle of Pingo-Pongo
Cinderella Meets Fella
A Feud there Was
Johnny Smith and Pokerhuntas
Daffy Duck in Hollywood
The Mice Will Play
Hamateur Night

WB Cartoons (2nd Page)

A Day at the Zoo
Thugs With Dirty Mugs
Believe it or Else
Dangerous Dan McFoo
Detouring America
Land of the Midnight Fun
Fresh Fish
Screwball Football
Early Worm Gets the Bird
Cross Country Detours
The Bear's Tale
A Gander at Mother Goose
Circus Today
*A Wild Hare*
Ceiling Hero
Holiday Highlights
Of Fox and Hounds
The Haunted Mouse
The Crackpot Quail
Tortoise Beats Hare
Porky's Preview
Hollywood Steps Out
The Hecklin' Hare
Aviation Vacation
All This and Rabbit Stew
The Bug Parade
The Cagey Canary
Aloha Hooey
Crazy Cruise

MGM Cartoons (1st Page)

The Early Bird Dood It
Blitz Wolf
*Dumb Hounded*
Red Hot Riding Hood
Who Killed Who?
One Ham's Family
What's Buzzin' Buzzard?
Screwball Squirrel
Batty Baseball
Happy-Go-Nutty
Big Heel-Watha
The Screwy Truant
*The Shooting of Dan McGoo*
Jerky Turkey
Swing Shift Cinderella

MGM Cartoons (2nd Page)

Wild and Wolfy
Lonesome Lenny
The Hick Chick
*Northwest Hounded Police*
Henpecked Hoboes/Hound Hunters/Red Hot Rangers
Uncle Tom's Cabana
Slap Happy Lion
King Size Canary
What Price Fleedom
Little Tinker
Lucky Ducky
Half-Pint Pygmy
The Cat That Hated People

MGM Cartoons (3rd Page)

Bad Luck Blackie
Senor Droopy
The House of Tomorrow
Doggone Tired
Wags to Riches (aka Millionaire Droopy)
Little Rural Riding Hood
Out-Foxed
The Counterfeit Cat
Ventriloquist Cat (aka Cat's Meow)
The Cuckoo Clock
Garden Gopher
The Chump Champ/Daredevil Droopy/Droopy's Good Deed
The Peachy Cobbler
Cock-A-Doodle Dog
Symphony in Slang
Car of Tomorrow
Droopy's Double Trouble

MGM Cartoons (4th Page)

Magical Maestro
One Cab's Family
Rock-A-Bye Bear
Little Johnny Jet
TV of Tomorrow
The Three Little Pups
*Drag-A-Long Droopy*
Billy Boy
Homesteader Droopy
The Farm of Tomorrow
The Flea Circus
Dixieland Droopy
Field and Scream
The First Bad Man
Deputy Droopy
Cellbound

Introduction

Tex Avery was the most successful at exploiting the visual aspects of animation to create his own physical reality as well as exaggerate. Walt Disney's aim was to push the medium as a storytelling device where the characters lived and breathed, and the visual comedy always took a backseat to technical craft. Avery's predecessors at Warner Bros. rarely cared about gags and relied on musical themes and song-and-dance numbers and occasionally sprinkled their cartoons with impossible imagery that just sort of happened without any reason. As for his contemporaries at Warner Bros. and MGM, Clampett, Jones, Freleng, and Hanna-Barberra rivaled him in creativity but not spirit.

What's that spirit exactly? Avery's cartoons are a full-on burst of spontaneity. It would be wrong to say Avery had the monopoly on visual gags; a high percentage of course, but even early Harman and Ising cartoons occasionally had visuals that would go toe-to-toe with his, to say nothing of Jones and Clampett.

His gags psyche you for the next one. They don't lag with any scenes of "story development" or "show off animation", every day and night it's gag gag gag gag gag gag gag. Clampett's gags communicated the emotions of his characters, Avery's characters were thrown into this world he created where the laws of physics are rewritten to suit his tastes, where they can only deal with the situation thrust upon them. And yet the players seem to enjoy themselves and face their world with a sense of curiosity, and while it's mischevious, violent, and with reckless abandon, it's never cruel.

Avery's cartoons express the joy of being able to split in five parts, shatter into pieces of glass, touch the ceiling with their arms, grab someone else's head and put it on theirs, lose their whole middle section, kick their own head, walk on air, reach far, far underground, show up in places they could not have reached, and change into an unrelated object, most of these fatal or impossible in the real world, all of them played out as Avery experienced them in his own head.

A dialogue gag in an Avery cartoon is rare, rather the characters discuss what they're going through in a surrendering fashion, prepared to play out their roles just to get it over with. And need I say it, the visuals are not there for their own sake but seem to be planned out in order of intensity or let down for the next outburst.

The designs, more striking sometimes than others, the animation, gorgeous but rarely standing out, and the characters, be they personalities or gag foils, are subserviant to communicating the sheer joy that Avery can do anything with the world in his hands. And yet he could have gone Clampett's route if he wanted - He's suceeded with characterization in several cartoons even if the characters were slaves to their environment and with the expert animators he has worked with, from Robert McKimson to Preston Blair, he could wow you with the animation. Yet he chose to keep the unimportant stuff in the rear and put the entertainment up front. Avery's cartoons make something that might have been on the spur of the moment THE moment, doing it not because he can but because he must. His cartoons are not films as much as they are a force of nature.


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